12/10/2019 - Daily Goals
JUICED: A 2D Platformer » Devlog
1. Prepare for final semester playtesting.
2. Tweak jump and run physics.
3. Switch to single player camera movement temporarily.
4. Duplicate tokens across level.
5. Locate new sound bit for token pick-up.
6. Add logo to UI as temporary element.
Get JUICED: A 2D Platformer
JUICED: A 2D Platformer
pixel 2d platformer
More posts
- 12/3/2019 - Daily GoalsDec 13, 2019
- 11/19/2019 - Daily GoalsDec 13, 2019
- 11/17/2019 - Daily GoalsDec 13, 2019
- 11/14/2019 - Daily GoalsDec 13, 2019
- 11/12/2019 - Daily GoalsNov 13, 2019
- Alpha Build 2.0Nov 08, 2019
- 11/7/2019 - Daily GoalsNov 08, 2019
- 10/24/19 - Daily GoalsOct 24, 2019
- Alpha Playtesting BuildOct 09, 2019
Leave a comment
Log in with itch.io to leave a comment.