Alpha Playtesting Build
Art - Question + Player Experience Goal
What feelings/mood do you experience when playing, winning, and/or competing with yourself and/or others? Player Experience Goals: 1. The player(s) is able to associate themselves with a particular color of player, as well as the decisions they make through the map. 2. The player(s) anticipates and is focused due to the overall color palette and the sense of urgency from the animations and soundtrack. |
Design - Question + Player Experience Goal
Does the gameplay elicit fast-paced competition and/or need to collect points? Player Experience Goals: 1. The player(s) feels a sense of control, objectives are clear and present enough competition to keep the player engaged with gameplay, even after the first playthrough. 2. The sound design and use of props are felt as cohesive and appropriate for the type of game by the player(s). |
Gameplay - Question + Player Experience Goal
What are your thoughts on the "feel" of the control mechanics, and abilities to be used by the player(s)? Are they fun to use, fair, and/or feel necessary to the game? Player Experience Goals: 1. The act of collecting items is rewarding and incentivizes the need to strategize the paths taken from start to finish. 2. The combination of player position in the race and the amount of points to win create an interesting dynamic towards how the player(s) win the game. |
Get JUICED: A 2D Platformer
JUICED: A 2D Platformer
pixel 2d platformer
More posts
- 12/10/2019 - Daily GoalsDec 13, 2019
- 12/3/2019 - Daily GoalsDec 13, 2019
- 11/19/2019 - Daily GoalsDec 13, 2019
- 11/17/2019 - Daily GoalsDec 13, 2019
- 11/14/2019 - Daily GoalsDec 13, 2019
- 11/12/2019 - Daily GoalsNov 13, 2019
- Alpha Build 2.0Nov 08, 2019
- 11/7/2019 - Daily GoalsNov 08, 2019
- 10/24/19 - Daily GoalsOct 24, 2019
Comments
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I really enjoy the over aesthetic and feel to the game. Since we can't pick colors yet I can say i still feel an associating/connection with it. One critique on the looks of the game is with the tilable brick. To me it reads a straight lines from far back and looks a bit like a screen glitch. I catch myself focusing on them and feel that they distract me and I should be looking at the background. I would look for a way to simplify that part so that the eye can focus on the detailed gorgeous areas.
I truly enjoy the solid brand to the game. It very very cohesive.
I feel the mechanics need a bit of extra love though. The jump is a bit wonky and stays high up during game play which made it hard to collect fruit. I really enjoyed the destiny jump from the first version. I do enjoy the collection sound effect!
I think you could make the fruit collection a bit jucier by maybe adding fx upon collection as welll! Point system or a spray of juice?
Agreed :D